![]() But it still doesn't show up anywhere in the game. Now we have a new ship design, and a new critter that uses it. We can build immobile star bases, critters, buildings, things floating in space, weird things on planets. Beneath the scenes ship designs can be used for many things. Notice that we create a ship with the ship maker and now we are using that ship as a critter. The above line is just a copy from one of the drone critters that already exists in the game except we have switch the assetID to "LanderTank" (that's a ship design) and changed some of the values for health, wanderSpeed, etc. This is the CSV definition line for the Critters.csv file (shown in Excel): Your mod needs that line and then lines for whatever content you are adding. They are a little easier to read in Excel, and a bit more difficult to read in text editors like notepad++, but still easily moddable.ĬSV files have a top line that defines what all the comma separated values are. CSV's are a different format than the xml used in most other places (I tried asking the developers about this, but they just grumbled at me). So we will need to add a new critter to the game.Įxample: Adding a Critter - The Lander Tank (part 2)Ĭritters are defined in the main games \Assets\Tables\Critters.csv file. Since we want this ship to show up on a planet we want it to behave like a critter. So we need more than just adding an asset to the game, we need the game to refer to it somewhere. There isn't any in the universe, there is no way to get one, nothing. With that done, you have added a ship to the game. There are lots of parameters to tweak and hundreds of ships in SCO that you can use as examples. Go ahead and edit the ShipXML for whatever stats you would like it to have, the weapons you want it to use, etc. Take all three files and put them in your mod's Ship directory. There will be three files, a png file (a picture of your ship), the scdesign file (the actual exported model), and a ShipXML file (which has the ships stats in it). My Games/Star Control/Designs/ directory. When you save these ship designs they are copied out to your. ![]() We have to make a crazy tank in the games ship designer. Now he just flies it around the planet destroying anything in his path. In the Bounty Hunter mod, one of the bounties you are sent out to collect is for a crazy Drenkin who built a warship that is to heavy to get off of the planet. Note: Your mod will not show up in Star Control's Multiverse screen until you've added content. With a new directory, and a manifest file you have made your very first Star Control: Origins mod.
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